GuidesintermediateUpdated: 9/4/2026

FINAL FANTASY VII REVELATION New Game Plus: Carryover

Kick off FF7 Revelation New Game Plus with carryover gear, Hard Mode unlocks, and the build adjustments you need to survive tougher post-game encounters.

FINAL FANTASY VII REVELATION New Game Plus lets you replay the finale with a fully leveled party, capped materia, and Hard Mode as the new baseline difficulty. According to the FINAL FANTASY VII REVELATION Steam store page, NG+ folds your post-game progress into a fresh campaign where tougher enemy variants and exclusive rewards replace the comfort of a first playthrough.

Carryover, Reset, and What New Game Plus Actually Keeps

FF7 Revelation New Game Plus is built around one core idea: your time in the first run should not feel wasted. Every meaningful resource you grind in the base game rolls forward, but story progression, chapter flags, and certain scripted unlocks reset so the narrative still has teeth. Players coming from the Remake trilogy will recognize the pattern, but Revelation pushes it further with Hard Mode integration and post-credits enemies that are only accessible from a NG+ file.

The official store page confirms the game ships with three editions: Standard, Premium (which includes the Story Expansion Pass and 24-hour early access), and Premium Plus (adding a Digital Art Book, Digital Mini Soundtrack, and the Alexander Polydroid Summoning Materia, Nymphwing Bracelet armor, plus Risk Taker's Choker). None of those cosmetic extras lock you out of NG+, but they do change how your carried-over loadout looks when you reload into Chapter 1 again.

What Carries Over vs. What Resets

Most of the inventory heavy hitters transfer cleanly, while story gates and tutorial flags always return to their default state. The table below summarizes the behavior community testers have reported across the preview build, and it should match the launch version unless a Day 1 patch adjusts carryover rules.

ResourceNG+ StatusNotes
Character LevelsCarried overCloud, Tifa, Barret, Aerith, Red XIII, Yuffie, Cid, Vincent
Weapons and ArmorCarried overFull inventory, including any Premium Plus cosmetics
Materia (leveled)Carried overAP, ranks, and linked slots preserved
AccessoriesCarried overAll accessory slots remain unlocked
Gil and SPCarried overSpendable on upgrades immediately
Summoning MateriaCarried overAlexander, Mecha-Chocobo, Moogle, and others
Chapter ProgressResetStory returns to Chapter 1
Tutorial Pop-UpsResetCommand menu hints reappear for first-time references
Chest LootResetLoot tables reroll, with a small chance of upgraded drops
Save Bonuses (Remake/Rebirth)One-time per saveStacking requires the linked Remaster Intergrade data

Save-data bonuses stack once when the system detects your linked Remake Intergrade or Rebirth files, and the community has confirmed those bonuses do not repeat on a NG+ cycle. If you want Mecha-Chocobo and Moogle Summoning Materia plus weapon skins, the pre-order window closes April 8, 2027 at 13:59 UTC, according to the Steam community discussion thread. Plan accordingly because NG+ does not give you a second chance at that pre-order cutoff.

How to Unlock Hard Mode in FF7 Revelation

The first question players ask after beating the campaign is how to unlock hard mode in FF7 Revelation, and the answer is tightly bound to NG+. There is no separate difficulty slider in the main menu. Hard Mode is only available when you start a new save file from a completed playthrough, which means FF7 Revelation New Game Plus and Hard Mode are effectively the same launch point.

This design keeps the difficulty curve honest: the post-credits bosses, including the Sephiroth finale, are tuned assuming you already know the encounter and have the gear to challenge it. If you are still learning the stagger system or have not yet built a Tifa-centered stagger engine, finishing the campaign on Normal first will save you a lot of restarts.

Unlocking Hard Mode Step by Step

StepActionResult
1Complete the main story and watch the post-credits sequenceNG+ flag activates on the title screen
2Open the chapter select and confirm "New Game Plus"Hard Mode is selected automatically
3Confirm your carried-over party and equipmentSave file is created with the Hard tag
4Begin Chapter 1 in Hard ModeEnemy stats and AI are scaled upward
5Reach the first boss and verify stagger damageThe damage formula and aggression confirm Hard Mode is live

If you want a slower ramp, you can also start a regular NG+ file by selecting "Normal" from the difficulty toggle that appears after the NG+ flag activates. The catch is that Normal NG+ is functionally identical to a replayed campaign, and you will not have access to the post-game bosses that define the endgame. The Hard Mode route is the only path that reaches the weapons, super bosses, and gear the system was designed around.

FF7 Revelation Hard Mode Guide: What Actually Changes

A serious FF7 Revelation hard mode guide has to address more than inflated stats. The difficulty system increases damage taken, accelerates enemy aggression, and adds stagger-resist nodes to mid-boss encounters that did not have them on Normal. According to community testers, even trash mobs in Chapter 2 can one-shot characters with unmitigated hits, which means your Materia setup matters more than raw damage output.

The Five Pillars of Hard Mode Survival

PillarWhat It CoversWhy It Matters
Stagger DisciplinePressure timing, synergy windows, ATB spend cadencePressure damage is multiplied on Hard, making stagger a damage source rather than a defensive tool
Healing CoverageCure, Chakra, prayer beads, accessory slottingTrash pulls chip away at HP faster than your ATB can refill, so passive regen becomes mandatory
Elemental ResistanceElemental Materia paired with armorMany Chapter 3+ enemies deal typed damage, and a single bad resist can end a run
Limit Burst PriorityLimit gauge management, synergy timing, burst stackingLimit Breaks become a survival resource, not a finisher, because they reset aggro and break pressure
Party SynergyCharacter swap combos, shared Limit triggers, command menu shortcutsCooldowns are tighter, and reacting with the wrong character wastes an ATB gauge

A working FF7 Revelation hard mode guide should emphasize that healing is not optional. On Normal, you can brute force most encounters by spamming offensive abilities, but Hard punishes that habit by inflating incoming damage well above your raw Cure output. Pair your healer with Magnify Materia or stack Chakra on a frontline fighter, and you will notice a much smoother second chapter.

Damage and Resistance Comparison

Encounter TypeNormal HPHard HPResist LayersRecommended Counter
Standard mobs100%140%1 weaknessAoE pressure + Limit Burst
Mini-bosses100%180%2 weaknessesSynergy combos + elemental armor
Chapter bosses100%220%3 weaknesses, enrage timerStagger discipline + Limit timing
Super bosses100%250%4 weaknesses, scripted mechanicsFull party rotation, full materia kit

The numbers above reflect community testing on the preview build, and the launch version may shift them within a 5% window, but the shape of the curve will not change. Hard Mode is meant to be a gear check, not a stat reset, and that is the entire point of binding it to NG+.

FF7 Revelation Endgame Guide: The Post-Campaign Path

The endgame in Revelation is structured differently from Remake and Rebirth. There is no open-world hub at the credits; instead, the post-game menu drops you into a chapter-select screen with three pillars: Hard Mode reruns, Weapon hunts, and Super bosses. A complete FF7 Revelation endgame guide walks through all three in the right order, because each layer unlocks the next.

If you are returning to the game after a long break, the FF7 Revelation returning player guide lays out the same path in a more compact checklist format. Otherwise, the breakdown below covers the order of operations for your first NG+ cycle.

Endgame Content Order After the Credits

PillarMain GoalUnlocksRecommended Level
Hard Mode clearBeat the main story on HardWeapon-tier gear, super boss access70+
Planetary WeaponsTrack and defeat the five planetary guardiansUltimate weapons, exclusive accessories80+
Super bossesOptional encounters with scripted mechanicsBest-in-slot gear, platinum trophy85+
Sephiroth finalePost-credits story contentNew Game+ weapon, story epilogue90+

Endgame Build Priorities

Your first Hard Mode clear should focus on stabilizing the team rather than chasing damage. The community-reported best-in-slot Materia layout for the early endgame is Elemental + Healing on the armor of your tank, Steadfast + Prayer on a damage dealer, and Synergy + ATB Boost on a support character. Those three pairings cover the damage spike, the healing gap, and the Limit gauge shortfall that Hard Mode tends to expose.

For Damage dealers, Tifa remains the strongest stagger engine because of her multi-hit pressure scaling, while Cloud anchors the burst window once Stagger is achieved. Barret's Overrun is unexpectedly effective on Hard because it ignores the new resist layer on many chapter bosses, and Aerith's Prayer is the only reliable way to keep the party alive during scripted pressure moments. Yuffie, Red XIII, Cid, and Vincent round out the roster, and the late-game team comp section in the FF7 Revelation chapter guide covers how each character slots into the rotation.

Carryover Builds and Pre-Fight Prep for NG+

The fastest way to break your FF7 Revelation New Game Plus run is to treat your carried-over loadout as finished. It is not. Materia ranks persist, but the enemies you face on Hard are tuned to challenge maxed builds, so you need to rebalance slots around the new damage model rather than reapplying the same loadout from Normal.

Pre-Run Materia Rebalance

SlotNormal LoadoutHard Mode AdjustmentReason
Weapon (primary)Elemental + BoostElemental + ATB BoostATB generation is the new damage ceiling
Weapon (secondary)Skill + MateriaSkill + SynergySynergy window is the new stagger enabler
Armor (primary)Healing + MagnifyHealing + PrayerPassive regen covers the Cure output gap
Armor (secondary)Resist + SteadfastResist + WardsElemental resist layers are stacked on Hard

If you are new to the Materia system, the FF7 Revelation materia builds guide covers how linked slots work and why some pairings are mandatory for endgame content.

Pre-Fight Checklist

Before every major fight on Hard, walk through this quick checklist. It takes about a minute, and it has saved more runs than any single Materia swap.

  • Confirm every party member has at least one Healing access (Cure, Chakra, or Prayer)

  • Check that the frontline character is wearing Elemental-Resist armor matched to the boss's typed damage

  • Verify the Limit gauge is at or above 50% on at least two characters

  • Make sure Synergy Materia is equipped on your highest-ATB character

  • Confirm that the Stagger window is reachable within two full ATB cycles

If any of those conditions fail, swap Materia around or spend a few minutes on trash mobs to top off the gauges. Walking into a Hard Mode boss fight under-prepared is the single most common cause of failed runs, and it is almost always preventable.

Frequently Asked Questions

Does FF7 Revelation New Game Plus reset Materia levels?

No, your Materia AP, ranks, and linked slots all carry over from the first playthrough. The reset only applies to chapter progression, tutorial pop-ups, and chest loot, so you can jump straight into Chapter 1 with a fully maxed-out Materia kit.

Is Hard Mode the only way to access super bosses in FF7 Revelation?

Yes, the post-game super bosses and Sephiroth finale are gated behind the Hard Mode flag, which only activates through FF7 Revelation New Game Plus. You can replay the story on Normal NG+, but the super boss portal will not open until you clear the campaign on Hard at least once.

Can I switch between Normal and Hard during a single NG+ run?

No, the difficulty is locked when you create the NG+ save file. If you want to experience the story on a different difficulty, you need to start a second NG+ file from the chapter select screen, which is why most players keep their first NG+ file on Hard and only use Normal for trophy or challenge runs.

Do Premium Plus cosmetics carry into New Game Plus?

Yes, the Alexander Summoning Materia Polydroid, the Nymphwing Bracelet armor, and the Risk Taker's Choker accessory all carry over because they are inventory items. The Digital Art Book and Digital Mini Soundtrack are separate from gameplay and remain accessible from the main menu regardless of save file.

How long does a Hard Mode clear typically take?

Community runs average around 35 to 45 hours for a first Hard Mode clear when you already know the encounter design, and closer to 60 hours if you are learning the stagger system on the fly. The endgame super bosses add another 10 to 15 hours once you unlock them.